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Old 05-22-2015, 09:23 AM   #122
GirlySports
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Quote:
Originally Posted by Oling_Roachinen View Post
While you're right that the Scum need to be our main goal, the spore is the Scum's main tool here. It's not about the turned, it's about the spore. Plans to mitigate it's effectiveness is still a direct focus against the Scum. Discussion on how we want to approach it should be encouraged, it's not like we have a ton of other stuff to go on right now.

Want to explain the logic here GirlySports? You don't like the idea of killing a possible spore-holder because that would give it to the Scum (delayed a day) but then really the best possible scenario of a spore-holder, outside of the Smuggler target, seems to be giving it to the Scum anyways so they still get it back under one of our "good" scenarios.

It's ~50/50 that the current spore-holder is turned. But assuming the current unaware holder is still a passenger, I suggest he targets who he/she thinks is most likely to be Scum.

On Day 2, the now-former spore holder should reveal who they targeted and make a case why that person. If we believe him/her, we should lynch the new spore-carrier. If we're correct, the target still has a chance of being Scum, a ~50/50 chance of being turned if not, and we would rid ourselves of the spore for that night.
I don't think it's that big of a deal to get rid of the spore, especially if the result is that it goes back to the captain to pass along again. The spore being passed around by a non-turned spore-holder has possibly a 6 out of 16 chance of landing on someone it won't affect (3 hosts, anomaly, hidden, agent (2 rolls)).

You said earlier, if the spore-holder has been turned they will receive communication from the hosts on who to give the spore to on Night 1. So that's 12 people. 3/12 (1/4) people will be one of the three people (anomaly, hidden, agent). The spore would not have effected these people yet we will automatically lynch them. If we have a turned passenger and then we lynch our agent, we're dead meat. I'd rather the spore move around and hit people that can't be turned. Keep the scum guessing.


Quote:
Originally Posted by East Coast Flame View Post
Roger.

To clarify though, does the captain have the ability to kill an infected at any time? Or do they have to go through lynch?
I believe the captain can kill the turned anytime (not that he would normally because the turned are his teammates now). However if the spore-holder is lynched, in order o save a day and gain the spore back immediately, he needs to sacrifice one of his teammates.
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