The low crowd noise thing is just as puzzling as the audio sync issue. Why would you want your game to sound like it's being played in a quieter arena? It makes zero sense. If anything, you'd want to turn up the crowd-noise to boost the atmosphere of your broadcast so people feel engaged with your product.
And I'm no audio engineer, but shouldn't it be relatively easy to properly mix the audio to get a better balance, considering it's the same venue and product over and over? If I can play around with the equalizer in iTunes to get a better sound, surely a professional outfit like Sportsnet has that ability?
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