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Old 11-11-2014, 07:49 PM   #3859
chemgear
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Originally Posted by Sainters7 View Post
For people with AC:U, is that true the frame rate drops have been particularly horrible on PS4? Just curious, because I'm a 360 owner who was about to make the jump over to PS for current gen, mostly based on the fact it supposedly has better hardware to support better/smoother graphics (slightly, I know. But still) than XBone.

But so far with Unity, it sounds like the frame rate problems have been much worse on PS4 than XBone, just as they were worse on PS3 than 360 for AC3. If this is true, I may have to re-think going PS4 over the XBone next month..
AC:U is pretty much the only multi-platform game that has performed worse on the PS4 versus the Xbone. They're pretty much par or better for every other game released over the last year.

Given the ridiculous condition of the launch version of this single particular game, I'd chalk this more to a one off rushed job than anything. If you're cynical, you could also maybe chalk it up to the fact that this is the very first time that Microsoft has a marketing deal for a Assassin's Creed game. Or the stupid parity comments from the CEO earlier.

Personally, I view the PS4 as my likely default for multi-platform games at this stage. At least for console TV gaming.

EDIT: Which of course doesn't preclude the fact that you'll likely want to grab an Xbone for the respective exclusives at some point. Certainly MCC is worth it.

Even Digital Foundry can't understand the performance difference.


http://www.eurogamer.net/articles/di...mance-analysis

In the meantime, the reasons behind the resolution parity and Xbox One's performance advantage remain something of a mystery. We know that the Microsoft hardware has more CPU time available, and that animation and AI tend to stress processor hardware heavily. The sheer volume of objects on-screen means that the CPU is working overtime in order to prepare the draw-call data for the graphics hardware. There's also the possibility that the Microsoft compiler may be producing more efficient code than its Sony equivalent, though it's hard to believe that even this combination of potential factors could explain the performance differential we see here in many places. Quite why PS4 isn't rendering at a higher resolution is certainly a bit of a puzzler - in addition to GPU resources, it is worth bearing in mind that memory could be a factor too, especially bearing in mind the complexity of Assassin's Creed Unity's next-gen renderer. Of course, the reality may be rather more mundane: we may simply be looking at a game where the developers ran out of time - there's certainly the sense that both console versions of the game aren't running at their best.

Last edited by chemgear; 11-11-2014 at 07:57 PM.
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