I did not consider the abilities of the mafia. I just read over the lockout mafia abilities:
http://forum.calgarypuck.com/showpos...postcount=1400
Some notes from reading it:
They had abilities that they could attach to their kill. What if they saw that we were voting Devo22, and then targeted him while attaching a tracker to the night kill. This could mean that they already know who my partner is, and who I am.
Bettman could attach a poison onto the night kill, delaying it for a day.
The mafia players were given fake identities that they could use.
One mafia had the ability to target someone, and have their abilities be used on someone else.
One mafia had the ability to switch players 3 times in the game. An action affecting the one, would instead affect the other.
One was a roleblocker.
One could stop a night killed player from having their role revealed.
The SK could talk to dead players three times. SK could only be killed by lynch. Automatically gets revealed as town unless lynched. The SK could send a message to another player.
Obviously these probably won't exactly be the same, but they could be similar.