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Old 10-07-2014, 08:09 AM   #1499
Rathji
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Quote:
Originally Posted by formulate View Post
It's probably a good thing this happened relatively close to an actual night, hopefully it allows everyone to get their heads back on straight.

Here are all the possibilities on how to proceed:

1. Go ahead with the lynch of GP_Matt. I believe there is a chance he's lying to attempt to save himself and is mafia. It would be a genius fake reveal. Worst case: we lose 4 townies over the 2 nights and Matt flips town as well. Best case: Matt is lying scum, and dies. Other possibilities include Matt being mafia but not lying, the potential serial killer hitting mafia, or the second kill just being an assassin or townie nightkill of some sort.

2. Leave GP_Matt alone for now, and proceed with looking for other scum. Hmmhmmcamo is still my vote, and hasn't done anything to change it, but I could be convinced to switch to Girlysports, or others if I agreed with the evidence. Hope for the best with the lynch and hope like hell Matt is light.

3. Switch the lynch target, and attempt to kill Matt at night. We know nearly 100% that the doc has a delayed night kill. We also know that someone (whether town or mafia) has the ability to switch the target or someone's night action. Looking back at game 1, the mafia members had bus driving and roleblocking abilities. Assuming Matt is scum, I'm pretty sure ECF's night action will be deflected. Even if a townie with a night kill came forward, there's the possibility of them having two members that can deflect.

Another problem is that ECF will likely be killed and won't be able to report of his action was blocked or redirected. We would, however, be able to get that info from another townie with a nightkill power. This should tell us that Matt is scum and worth taking 2 nights to lynch. Problem with this is that it would make sense for the mafia to block/redirect that power too, even if Matt is town because it would draw all of our attention to him for another day or more. Unless I'm missing something, this just isn't going to work (assuming the mafia have similar powers to the first game).

4. Best case: We have a vigilante who can blow Matt's head off immediately and get us back on track hunting scum. Even if Matt is town it would be well worth the loss to get this distraction out of our hair. My vote would remain with hmmhmmcamo.
If GP_matt is lynchproof, and we lynch him, do we lynch him the next day, automatically?

Is it worth it to waste 2 lynches in a row to kill one person? I dont think so this early in the game.
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