Quote:
Originally Posted by TorqueDog
Are you going to seriously suggest that a developer would re-write the architecture for a cross-platform game (but just for ONE console) in this way?
^The usual suspects in here whining about framerates and 180p of resolution; unknot your panties, please.
The point I'm making is that if Ubisoft claims that the CPUs - NOT the GPUs - are the AI bottleneck, surely there's ways around it given that the CPUs are actually pretty damn close to each other, with the Xbox One running at 1.75 GHz to the PS4's 1.6 GHz. The GPU portion of the APU is where the PS4 has the strongest advantage, but Ubisoft claims that isn't what's holding the game back.
It's just Ubisoft making ALL the wrong moves, it's like Watch_Dogs all over again.
(I'm happy to see your ninja-edit that you admit it'll still look just fine at these resolutions, I guess we're making progress.)
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resolution its not a deal breaker...still wish it they would make the best possible quality for the system
haven't seen much of you since your "microsoft will never remove kinect" rant its good to have you back
I own all consoles and a high end PC...I just call it how I see it, most people see it the same way if you look around the net it seems pretty obvious what is going on here. With the backlash I could see a patch for the PS4 version
now is where you say
"don't hold your breath" and then I bump your post when it happens