Quote:
Originally Posted by Hemi-Cuda
So why hasn't Microsoft done this with any of the multiple other games that run at a lower res/framerate than the PS4?
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Are you going to seriously suggest that a developer would re-write the architecture for a cross-platform game (but just for ONE console) in this way?
Quote:
Originally Posted by dino7c
come on now, xbox one is holding back the PS4 version in this case its obvious to ALMOST everyone go look around the net
the usual suspects in here defending the xbox one
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^The usual suspects in here whining about framerates and 180p of resolution; unknot your panties, please.
The point I'm making is that if Ubisoft claims that the CPUs - NOT the GPUs - are the AI bottleneck, surely there's ways around it given that the CPUs are actually pretty damn close to each other, with the Xbox One running at 1.75 GHz to the PS4's 1.6 GHz. The GPU portion of the APU is where the PS4 has the strongest advantage, but Ubisoft claims that isn't what's holding the game back.
It's just Ubisoft making ALL the wrong moves, it's like Watch_Dogs all over again.
(I'm happy to see your ninja-edit that you admit it'll still look just fine at these resolutions, I guess we're making progress.)
Edit:
http://www.gameinformer.com/b/news/a...s-ubisoft.aspx
Ubisoft is suggesting neither game was going to be 900p/30fps. Ubi, here's an idea - just shut up, you guys make yourselves look like dicks.