Quote:
Originally Posted by Delgar
First, the town lynching has a chance of hitting scum.... maybe 25%. No lynch= no chance, which means, guaranteed scum lead going into day 2.
Second, it is the information about voting and the wagons which become useful as time goes on, it allows the town to discern behaviour and patterns. No lynch on first night = less information for later, when it becomes even more important.
Think of it like this: if you do not lynch on the first day, there is no analyzing of the train votes on day 2. Practically, if you hit a scum on day 1, you can try to see who was legitimately on board and who was avoiding, or jumped on to avoid future suspision. If you hit town, you can look at who was promoting the lynch and the order in which it happened and why.
Every scum knows who is town. That's the nature of the game.
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I was about to post exactly the italicized. We've seen the theories on mafia pile-ons, but it's impossible to confirm unless we get the cardflip of either a piler or a pilee. No lynch and we're in the same position tomorrow down a townie. Granted, with the potenital for a little added info from night actions, but we get those during the night after a lynch anyways.