after playing be a gm mode a bit last night i don't mind it. some of the screens can be slow, but the menus are an improvement and resemble madden a bit (trigger buttons to scroll).
i also love the multi-select options for roster management and trades, only issue is you lose the ability to R3 to look up a player when you do that.
also seems trade AI actually looks at player contracts. for example even though engelland matched trade blocks, his bad contract (high AAV and multiple years left) was mentioned as comments when trades were declined by the CPU.
edit lines was a bit clunky, but good adds there include the ability to sub a player for all lines (not sure why this option is only available on special teams). other than the limited online stuff, i don't really dislike the game so far. actual gameplay is improved imo, haven't found any glitch goals yet. computer is patient gaining the zone, if they can't get in they'll circle back to retry or eventually dump, so hard to just crush somebody coming through the blueline. they also didn't give me all day to cycle around the outside like they used to and even though i make good passes, it's not a guaranteed reception (especially on cross creases like previous years) which is more realistic.
EDIT: disclaimer on the gameplay since i only played the LA/NYR game at the beginning. I spent all night trading for elite potential players to see what the growth will be (landeskog, eberle, larsson, fowler, f. anderson, m. foligno, etc)
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