Quote:
Originally Posted by Russic
I hate to let this degrade into a pissing contest, but generally anytime I see somebody complain about a computer strategy and I have the ability to actually witness it, it's boils down to them doing something dumb. A good example of this is cross crease goals. My response to people complaining about them has always been "why are you letting your opponent send a pass through your crease?". Have you noticed how many cross-crease goals happen in real life? When they're executed they're highly effective, so they're defended against accordingly.
How many goals are scored in the final 2 minutes of a hockey game? Is it more on average than the other 29 2-minute segments? My guess would be yes. It's hail mary time, when the team behind pretty much abandons all notions of defence and goes full Dion. And you never go full Dion.
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Pretty much agree, but I do have to concede that my issue with the cross-crease goals wasn't the fact that the finished play was highly effective (this reflects reality), it was the fact that you could have one executed on you so incredibly easily. It has always been extremely difficult as a non-NPC to intercept/deflect passes, and if you were to bump or interfere at all with the receiving player you were usually given an interference call.
They have made
some strides in improving the defensive aspect of the game to be more in stride with the offensive, but IMO they have a long, LONG way to go. It's extremely frustrating having limited capabilities to defend, although if you work at it you can adapt to the mechanics enough to make it partially adequate.
I expect that with the next generation they will be able to make those leaps like they did from the transition of the previous generation.