We're less than two weeks out from The Last of Us Remastered. I'm in for a double dip on what a lot of people say is the "Game of a Generation".
Oh, and in before the posts of "it's just a port", "it's over priced" or the always hilarious "I can't tell the difference between 1080p and 720p".
http://www.gameinformer.com/games/th...ampaign=buffer
The first thing you’re likely to notice is the visual upgrade from 720p and 30 frames per second to 1080p and 60 frames per second (though you can lock things down at 30 FPS should you choose). Naughty Dog tells us that character textures have been increased by a factor of four, shadows have been doubled (along with a new lighting process), and draw distance is noticeably better.
Motion blur when turning the camera (used to hide slower loading textures) has been significantly reduced, but not eliminated. The game’s gritty, destroyed environments look crisper, which was even more pronounced in the side-by-side comparison. It looks spectacular.
Audio has gotten a significant improvement, with more options to customize your setup. For audiophiles playing with high-end stereo headsets, you’ll be able to change the azimuth (to tune alignment and timing for better synchronicity across the channels). You can also decide whether your center channel plays dialog, dialog and sound effects, or nothing at all.
For those that want to play with some additional insight, you'll be able to turn on commentary. Creative director Neil Druckmann and Troy Baker go behind the scenes as you're playing.
Performance has also improved, with instant load times thanks to streaming from the hard drive instead of the disc. The controls have been revamped to take advantage of the Dual Shock 4. The lightbar will signal health, with healthy blue scaling to orange when injured and red when critical.