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Old 06-01-2014, 06:44 PM   #35
Flash Walken
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Originally Posted by photon View Post
Yeah I've had a few similar situations where I had to swerve out of the lane to prevent getting rear ended. Stuff like that should be straight forward to model and consider as options, even modelling how long larger vehicles take to stop.

The cliff one is interesting, you should almost email that to them and see what they say, maybe it's something that's possible but they haven't thought of yet.

Other stuff too like road conditions. Can it detect wet pavement vs dry, or is there loose gravel scattered on the pavement.
I think this is a pretty interesting example of the 'human' element.

What matters isn't what the materials or conditions are, but how the vehicle is reacting as a result of them.

Between electric vehicles and advanced computer systems already in used in a variety of vehicles, the road conditions are secondary to the output of the vehicle.

For examples, whether it's gravel or wet does not really matter, the car is adjusting the power and direction of the vehicle in relation to it's place on the road. The car may not 'sense' water, but it will sense traction reduction or uneven power distribution and react accordingly. The same will be true for breaking, steering and essentially every other component of the vehicle.

This is a rudimentary introduction to how prevalent much of this technology is in our vehicles already.



I love this clip.
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