Quote:
Originally Posted by bubbsy
xbox needed to create the buzz for the next gen kinect, making it an exciting proposition for the consumer with new cool tangible ideas available at launch. I don't like the idea of paying an extra hundred bucks for a function that has meant little to nothing to me in the past, on the basis that it might be something cool in the future.
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I really think public perception of the kinect has been too damaged for it to take mainstream use at this point unless they put a killer feature in there that works well and many developers adopt (which won't happen now since they've no longer made it mandatory).
Consumers initial impression of a very powerful thing. If a feature or a product is not polished enough at launch, people will end up ignoring it the feature/product. For example, in a CNET survey
85% of Apple users do not use Siri because the feature plainly did not work for them right at launch so they never tried using it again. This is likely similar for Kinect and the half hearted software support Microsoft provided for it. They don't seem to learn as this has happened for Vista, Zune, Xbox one launch, etc.
Initial perception is a powerful thing and a large number of people still perceive the MSFT as a flip flopping company that doesn't deserve consumer trust. Now that MSFT themselves have basically said they don't support Kinect, I imagine it'll fade slowly into irrelevance until they manage to put something innovative out like VR. Though a lot of people will see that as copying oculus and morpheus if MSFT does go down that path. Until they start coming out with friendly consumer policies on the onset rather than following the market, that perception'll never change.