Quote:
Haunt and Locust Swarm are being changed to make the damage more consistent. The difference between getting a Critical Hit or not made these abilities too unpredictable. This is particularly important when the player has the option of reapplying the Damage over Time effect.
The Witchdoctor sometimes had trouble keeping up in a party situation. At the same time, we feel each class should feel unique. To this end we are redesigning Fierce Loyalty to improve the Witchdoctor's mobility in a uniquely Witchdoctor way.
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Inarestin'... I'm a Locust Swarm/Haunt build. I'll have to test this tonight too see how this feels. Hopefully for the better. I also like the increased mobility in group. I'm in less bad shape because I can just cast swarm once and move on when in a group, but I am generally the tail end of a group no matter what the situation lol.
And oooo..they increased the range of haunt by a lot. How exciting! And Spirit Walk lets me walk through monster walls!! YAY