Quote:
Originally Posted by flamesfan6
I'm a programmer - it wouldn't be easy to get that in a patch form, it would require a lot of change.
Divisions would also be hard to get in, and generating a schedule with the mismatched teams, and then the playoff format would require a lot of change to.
What seems simple in changing a lot of the time isn't, both of these 2 things would actually take a lot of time to get in place, definitely with a patch (for examples divisions - you'd have to somehow have both systems in place to maintain current existing be a gm modes, online leagues, etc)
It's not 'it should be easy to get in patch form' - it really isn't
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I'm no programmer, but the ones I talk to fall in line with what you're saying. There are loads of things that seem really simple, but when you add them to a web of other pieces, suddenly you get a game of code jenga. You can manipulate one item, but there's a chance it can impact other areas of play.
One of my favourite examples was a few Mac OS's ago, you couldn't eject a disc from the drive if one of your apps was using it in any capacity. What was enraging was that the system never told you what app was using the disc, it just gave you an error. If you had 20 apps open, you had to close them all to eject. Apparently because that functionality was so deeply engrained, to fix that one nagging little annoyance the entire thing would need to be basically torn down and rebuilt from scratch.