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Old 03-10-2014, 02:14 PM   #2390
cDnStealth
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Quote:
Originally Posted by SuperMatt18 View Post
I was speaking to my personal preference that I would prefer a campaign if I was going to spend $60 on a game, which is why I am not likely to be rushing out to buy Titanfall tomorrow.

In the bigger scheme I was critiquing the decision on a marketing basis since this is the game that is supposed to catch the XBox One up to the PS4, and be the system seller.

IMO casual gamers still prefer a campaign and story, even if it was just tacked on, and if they hear it is a multiplayer only game it may turn them off to a purchase or make them decide just to stick with the 360 version.

Battlefield was largely a multiplayer only experience on the PC but when they expanded to the console market they decided to tack on a campaign to help with sales to more casual gamers.

Of course hardcore gamers and traditional PC fans will have no issue with multiplayer only games, but if you want a game to be a system seller you usually will try to reach out to the more casual audience.
I am not trying to pick on you this issue just happens to be a pet peeve of mine. I fully expect that you'll see more of this kind of thing as developers look for ways to cut costs. At the end of the day Titanfall is being developed by 60 people. BF4 was developed by over 300 and the Call of Duty series has over 500 people working on their various titles at any given time.
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