02-12-2014, 11:52 AM
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#2169
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Franchise Player
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Preview from Eurogamer (the DF guys) as well:
http://www.eurogamer.net/articles/20...t-a-revolution
Visually, at least on first glance, Titanfall seems undercharged for a bona fide next-gen game. However, the excellent art direction does help both stages feel distinct, and make their layouts easy to memorise. Animations on loading into a Titan cockpit counts as the biggest stand-out "wow" moment too, and there are enough effects on the go to toe the line with Platinum Games' most frenetic output. But while most of its technical design is built to typically hold at 60fps, it's a little disappointing to find most Titan-on-Titan action gets a bit choppy once the missiles start flying. For those interested, Digital Foundry will be covering this in greater depth in the coming days.
Which leaves us with a question that may well go unanswered until after March 14; is this the next big event in multiplayer shooters? Putting the behind-the-scenes development drama aside, it's a relief to find that Respawn can sell on the merits of great game design. It's perhaps too much to hope that Titanfall's appeal will compare to Infinity Ward's output at its peak, but every franchise needs its start. With controls and map design that are this on-point though, it makes a convincing argument for a long-term plan for the series.
And there are still some unknowns. The final release's map count remains something of a mystery, which could affect the value proposition of what's set to be a full-priced game. I also remain in the dark when it comes to knowing how the promised Multiplayer Campaign mode will fill in the narrative blanks. Given the cookie-cutter sci-fi premise, it's perhaps for the best that the story will unfold mostly in the background of the action. But having played the game at length and seeing the core mechanics unveil themselves, I'm at least confident Respawn knows what it's doing in every other department.
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