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Old 01-24-2014, 11:40 PM   #1971
chemgear
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Hmmm making me interested in the new version, maybe worth a double dib?

http://kotaku.com/tomb-raider-on-ps4...x-o-1508613136

​Tomb Raider On PS4 Is More 'Definitive' Than On Xbox One

And… could it be? Is this console game running at 60 frames per second?
The PS4 sadly doesn't offer any app like FRAPS to tell me what frame rate my games are running, and my retail PS4 has copy protection so I can't capture video on my own. But over the last few years I've become something of a frame-rate obsessive, and I was all but certain that the game was running at 60fps, or at least close to it.

Shortly thereafter, the Xbox One version was halfway downloaded, enough to fire up the game and start comparing the two. I started it and… wait a minute. It still looked great, still had all the visual bells and whistles I'd seen on the PS4 version… but it was not running at 60fps. It was noticeably more sluggish, closer to 30fps.

My frame-rate obsession borders on unhealthy, so this stuff makes a difference to me. Will it matter to you? Well, it depends on how much you care about frame rate. I've already outlined why it matters to me that Assassin's Creed IV, Battlefield 4 and Call of Duty Ghosts all run at higher resolution on PS4 than on Xbox One. Jason's also weighed in on why talking about this kind of stuff is important. And hey, from our unscientific poll, it sounds like more of you guys care about frame rate than resolution. But your individual mileage may vary.
The Xbox One version certainly doesn't stink or anything. If I only had an Xbox One and played that version, I'd think it looked fine. But the difference is there, and it's evident when you put the games side by side. The PS4 version is noticeably smoother and as a result feels better to play.

Also interesting: both next-gen versions look better than last year's PC version in some respects. A couple of weeks ago, when we ran that IGN video detailing the new features in the Definitive Edition, a bunch of readers were quick to say "So, it's basically just the PC version on ultra settings, ported to consoles." Ah, but that's not the case.

Putting the two versions side by side, there are a number of differences. Most immediately noticeable is how much more alive the environments feel in the new version: Howling winds and low-hanging clouds blow through most areas, where in the PC version there was only open air and the occasional bit of fog. Trees in the Definitive Edition blow in the wind where on PC they stand still. In some places in the Definitive Edition, flocks of birds circle in the air, while on PC the air is empty.

The definitive edition also has much more high-contrast, dramatic lighting, and everything looks somehow heightened—every time I'd switch back to see a similar scene on PC things would look flat and less active.




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