Quote:
Originally Posted by psicodude
^ That doesn't make any sense though, if you think about it. Why wouldn't consumers want a consistent user experience across all devices, be it desktop, tablet, phone, or gaming? I know my parents hate being forced to learn a new UI, for example.
Just because Apple does it one way doesn't mean it's the right way.
|
The problem is, there has to be differences because the optimized way of using a mouse/keyboard versus using touch are sufficiently different that a lot of things don't translate well.
For instance, I expect information and command density on a computer as I know with shortcut keys and the precision of a mouse pointer I can pack a lot more data and input on the same physical real estate and resolution as a touch screen. A touch screen will need to rely on a limited combination of gestures (for it's "hotkeys") and bigger buttons/more menu transitions (likely the command set will have to be dumbed down or reduced). I expect a video editing or project management tool to look extremely different if I'm on a computer versus a tablet. I would actually be extremely displeased if they defaulted to the "lesser" of the two for instance and made everything "touch friendly".
Likewise, I have very specific expectations of a tablet. I expect it to operate naturally for activities such as reading a book, or mimicking a notepad. I expect to be able to poke around on websites lying on my back in bed without the frustration of the links being too small for the precision of the touch screen because they are optimized for a mouse.
I rather them optimize an OS/app for it's platform for an excellent user experience on each platform rather than try to make a one-size fits all and end up with only an adequate experience for all applications.
With wearable tech on the horizon (smart watches, glasses), I would expect yet another way of interacting with it that makes sense and is natural for that platform.
Just my 2c.