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Old 11-21-2013, 09:30 AM   #1346
chemgear
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Join Date: Feb 2010
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Hmm, funny discussion going around for Forza 5. FYI if you are going to be into the micro-transactions for it.

http://www.eurogamer.net/articles/20...sport-5-review

Everything must be bought in Forza Motorsport 5, and all transactions take place in a slightly misshapen economy. A series will, on average, net the player in excess of 110,000 credits for just under an hour's effort - but with some of the premium racecars costing well over a million, it's a somewhat brutal grind. Good job, then, that there are tokens purchasable on the Xbox One's marketplace for you to attain the car you're after, or to temporarily boost the rate at which you gain XP. When you've already paid £429.99 for a new console, £44.99 for the game and maybe even £349.99 for the only steering wheel that the game supports at launch, such tricks appear a little unsavoury, and in Forza 5, mechanics greedily smuggled from free-to-play games trample over the elegant RPG elements the series once embraced so effectively.




Micro-transactions reservations aside, why are they giving you less tokens per pound/dollar the more you spend? "Recommended" and "Great Value" eh? Just a heads up if you're going to dive into the game that way.
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