Quote:
Originally Posted by Muffins
Not necessarily as the Xbox One has 32MB of embedded eSRAM which developers could leverage to increase memory bandwidth for certain tasks.
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There is actually a "layman's" thread about the eSRAM on Neogaf that is an interest read. The eSRAM is actually a big part of the problem:
http://www.neogaf.com/forum/showthread.php?t=707475