Quote:
Originally Posted by flameswin
...But certainly, there's tons of evidence that fighting (staged included) has an effect on players, momentum and therefore outcomes. Whether those effects on outcomes are worth the risk and compromise to player health is definitly up for debate and not what I'm arguing here.
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I don't think anyone of the anti-fighting crowd would deny the emotional impact that fighting has in the game. What I do challenge is the value of this impact relative to the risks, but also relative to whatever else might effect "momentum". If the "emotional lift" is all that fighting is good for as it pertains to the outcome of the game, then is that enough to insist upon its continued part of the game? Secondly, if the goal here is to ensure the production of emotional responses, then why limit it to fighting? Are there other things that we should introduce to the game to spark emotion?