Thread: Star Citizen
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Old 11-08-2013, 09:14 AM   #471
Hemi-Cuda
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Chris Roberts talks about the Squadron 42 singleplayer campaign, and managing the massive expectations for Star Citizen

http://www.rockpapershotgun.com/2013...s/#more-175574

Oh and he also talks about the dogfighting module coming out next month. Choice was to have it multiplayer ready at the start by using Cryengine's default netcode, or to have it against AI only at the start and add in multiplayer early next year running the custom MMO netcode they're building. Roberts is inclined to go with the latter, and I agree (apparently so does everyone on the forums, which is refreshing to see). Being able to stress test the netcode this early in development will be far better for the game in the long run then hacking together a quick fix so people could get a Christmas present

Last edited by Hemi-Cuda; 11-08-2013 at 09:42 AM.
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