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Old 11-06-2013, 09:28 PM   #737
SuperMatt18
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Originally Posted by chemgear View Post
Well poop, I guess they haven't been able to make that many changes to Ryse since people first saw it/had hands on. I came away from my hands on hoping they could add more meat to it before release. This is just one preview though, we'll get (more) reviews from various sources soon!

I still have high hopes for Killer Instinct though - just need more seasons/fighters!


http://www.gameinformer.com/games/ry...e-numbers.aspx

Ryse: Son Of Rome Is As Fun As Dialing Phone Numbers

I’m hoping that later levels introduce some more difficult enemies, as the dozens of encounters I had consisted of all the complexity of dialing phone numbers. Almost every fight started with me hitting the attack button a couple of times, then pushing the enemy in an effort to stop him from breaking my combo. Then, I’d continue attacking until he was weak enough for the execution sequence. Once this occurs, the game slows down and the enemy flashes various colors. You press the face button of the appropriate color, and your protagonist Marius dismembers or murders the foe in dramatic fashion.

It’s so basic and predictable, I began testing to see if I could get past most combat situations with one hand. With my left hand completely off the controller, I was able to slice and dice through tons of enemies simply by inputting the same sequence ad nauseum. On a couple of occasions, the game would shift to sequences that involved me defending an area with crossbow stations or ordering my men to block arrows with their shields. These were somehow even less exciting than the tedious swordplay.
Two other sites posted favorable previews of Ryse today stating that it was much improved from the E3 build.

Don't think the gameplay is anything gamechanging but this seems like an overly harsh review.
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