11-06-2013, 07:02 PM
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#732
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Franchise Player
Join Date: Oct 2006
Location: San Fernando Valley
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Quote:
Originally Posted by chemgear
Dead Rising 3 confirmed for 720p and 30 fps.
http://www.eurogamer.net/articles/20...th-those-specs
Dead Rising 3 has suffered high-profile performance issues since E3. How have you improved the game in the months since?
Josh Bridge: Well, first I'm really proud to say we were running on hardware at E3. We had the kits there and we were running it behind closed doors for press. I was really proud, and I had no shame in saying this is where we're at - this is preview code. Ever since then, and it was happening during that time, content needs to be completed, and then optimisation is the focus. And that's what happened - you've seen it through E3, through Gamescom, through now - the frame-rate's been going up and up. And now we're at locked 30 - and that's just been purely the effort of all aspects of the team, the engineering team and our team all trying to optimise. And that's always what happens as the last step of the development of a product.
What native resolution is Dead Rising 3?
Josh Bridge: 720p. And I'm really happy with that, with the sheer amount of stuff we have in an open world game locked at 30fps, that's just brilliant. Of course our UI (user interface) runs at 1080 native on top, but no, we're a 720p game locked at 30fps.
How hard has it been getting to 720/30 on Xbox One?
Josh Bridge: It's been... Outside of infancy - every new platform launch, I've now learnt - it's always infancy on tools, and that's the back and forth with tools improving. It's very similar to a PC development environment, so that's been really cool. Happy to not be cross-platform, to be honest - it's a huge challenge for a game like ours. We have to do very specific things with memory allocation and drivers to get our stuff running, and in the past it was like wow, it made our teams quite a bit larger having multiple leads.
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30 fps is pretty standard for 3rd person games and due to the sheer amount of things going on the screen at once this was the one game where I was pretty sure it wasn't going to be 1080p as a launch title.
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