Quote:
Originally Posted by photon
Taunt is good in early game to help protect cards you want to get effect from before they get enough mana to get direct removal (i.e. Northshire Cleric). Sen'jin Shieldmasta!
I agree though I find that if I burn through my hand, even if I end up with board control and have been getting better draws than the other guy, I still have difficulty. Anything that gives card draw is awesome.
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A good point.
A 1/2 taunter is useless in the mid-late game though!
A lot of cards can be good in certain situations. You just have to balance the early and mid/late game