View Single Post
Old 10-26-2013, 02:44 PM   #541
chemgear
Franchise Player
 
Join Date: Feb 2010
Exp:
Default

Really hope this 720p thing isn't true in the end. 720p is less than half of 1080p and man, if the hardware can't even keep up . . .




http://furiousfanboys.com/2013/10/ca...p-on-xbox-one/

The point is that Activision is still working very hard on it. As such they aren’t talking about it. Microsoft isn’t talking about it. The press isn’t allowed to talk about it. It’s a forbidden topic.

What isn’t a forbidden topic is the native 1080p resolution of the PS4 version. Sony’s Adam Boyes proudly announced that the game was running in native 1080p at yesterday’s PlayStation Brazil conference that was live streamed around the world on UStream. Sony is proudly proclaiming the resolution that Ghosts runs at on their system, because it’s something to brag about. On the other hand Microsoft is deferring questions about Ghosts to Activision, and the press is forbidden to discuss the Xbox One resolution matter. Where there’s smoke, there’s fire.

Only DDR3 for system/GPU memory pared with 32MB of “ESRAM” sounds troubling. 32MB of ESRAM is only really enough to do forward shading with MSAA using only 32-bits/pixel color with 2xMSAA at 1080p or 4xMSAA at 720p. Anything else to ESRAM would require tiling and resolves like on the Xbox360 (which would likely be a DMA copy on 720) or attempting to use the slow DDR3 as a render target. I’d bet most titles attempting deferred shading will be stuck at 720p with only poor post process AA (like FXAA).

Something to think about. If there isn’t an issue with the resolution, then why is Microsoft trying to keep it quiet with an embargo?
chemgear is offline   Reply With Quote