Quote:
Originally Posted by TurdFerguson
Wow that's very good informaiton to know. I always assumed that the league sliders were similar to that for rosters. Somewhat vague scales, but it appears, in this case at least, that they can be very specific. I'm also pretty surprised to see that EN/DU really have no impact it would seem on the con hit a player takes in a game (presumably they factor into recovery time?). That actually really impacts how I target and value certain players as I have always specifically sought high en/du players with the mindset that they are more "playable".
So to that note, is it possible to make the entire slider system (screenshot perhaps?) public knowledge for the league? things like this seem like a pretty important piece when setting lines and utilization.
As a final note, I'm not sure there is anything that could be done about this but the rate that players are fatiguing doesn't seem inline with the NHL. Again, my example of OEL...If i played him 29 minutes a game on back-back nights he would be unplayable for 3-4 days. Where as it is common place for him to play 29 minutes a game in the NHL. Not sure what can be done about this if ratings don't factor in to conditioning hits though....just a thought.
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I interpret "Fatigue for 100 Endurance players" as being the baseline and players below 100 EN would perform worse than listed