http://www.theverge.com/gaming/2013/...itor-to-reduce
Quote:
Right now, when the GPU takes too long to display a frame, the monitor might have to show you an old picture while it waits for the new picture to catch up, which leads to stutter and lag. When the GPU is too fast, you might see two partial frames on screen that don't line up, and appear to "tear" horizontally across your display. According to Nvidia, both things are due to the fact that the monitor samples at a fixed rate, while video game framerates are variable. With a G-Sync monitor, though, the GPU is in charge: it manages the monitor's refresh rate in real time to match the frames that are coming out, giving you a smoother image even at lower framerates.
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Wonder how much it will increase monitor cost.
Something new though in an area that hasn't seen anything new for forever.