Quote:
Originally Posted by PsYcNeT
Something about what CIG is doing, and how they are doing it is really connecting with players though. It's lightning in a bottle and I'm really unsure any other developer could pull it off.
For example, one of my fellow Goonrathi started a thread inquiring as to how far we can push the Pirate RP, specifically in regards to scamming. The thread was pretty hot and heavy, and developer wcloaf replied with some very measured information:
https://forums.robertsspaceindustrie...s-to-piracy/p1
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I have to say this is somewhat refreshing to hear. The vast majority of MMO games restrict player interaction so much.
Ultima Online might have been too far on one side when it was first released - the game mechanics allowed exploits and consequences to be too dire in some cases (such as getting your house key stolen and losing everything or getting scammed with certain bugs). But the trend recently has been to restrict player interactions to the absolute right down to the smallest detail.
There needs to be some sort of balance between the two.
I'm personally against scamming (i.e. someone selling fake coordinates for money to an area). But there should be some risk in adventuring (being PKed).