Quote:
Originally Posted by Delgar
I'm skeptical that $21 million begets a AAA title in today's economy. There's a ton of work to do to make a game like this (1) complete and feeling "full" in both content and features, (2) balanced, and (3) compelling in its gameplay such that you want to keep coming back to play.
They have shown off fancy ship models, and they really look great and appear to be paying attention to functional elements in the design. BUT THAT"S THE EASY PART!
I'm hopeful this game becomes all it could be, but its pretty ambitious with what seems like a relatively small budget.
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The original Crysis cost $22 million, Assassin's Creed 2 cost $24 million. If you ignore the massive marketing campaigns that publishers spend huge money on (over $100 million for Battlefield 3) Star Citizen's goal is right in the ballpark for a AAA game. And with how fast they're still raising money, with future sales, ship brochures, and the game modules themselves, they should easily surpass the $21 million goal