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Old 07-25-2013, 08:56 AM   #855
chemgear
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Join Date: Feb 2010
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Interesting points. I am also not sure what this potentially means - thoughts?

http://www.engadget.com/2013/07/24/x...lf-publishing/

On PS4, for example, developers can tap right into the system; use every bit of RAM and all of its power. Indies have access to everything that the AAA studios do, from platform support to development and release. The indication on Xbox One is that it's essentially XBLIG 2.0. Instead of XNA, it's Windows 8. Windows 8, which is already struggling to gain developer interest, will gain a boost from developers wishing to target the console.

However, it won't be as full-fledged as published games on the system.
After my experience working with them to release on Xbox 360, I have no interest in even buying an Xbox One, let alone developing for it. The policy changes are great, but they don't undo the experience I had. I'm not ready to forget what I went through. Working with Microsoft was the unhappiest point of my career. Policies are one thing, but developer relations are another.

It's important to me that consumers don't see things as black and white. There are still strings attached to this policy change."
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