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Old 07-25-2013, 07:46 AM   #854
cDnStealth
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Quote:
Originally Posted by FlameOn View Post
Article from Polygon with an interviews from Indie devs on playstation dev support. Indie Pub Fund program includes a year free access to a dev kit. If you exceed a year the fees are backend payable on publishing of the game.

It's going to be a rental fee anyways since Sony's been focused on loaners rather than selling dev kits. Article doesn't say how much that is though.
http://www.polygon.com/2013/7/24/455...-playstation-4

How long does it usually take to build an Indie title?
That's kind of impossible to answer because it varries depending on the game and team. Dean Dodrill developed Dust by himself over a 3 year period. Super Meat Boy took 18 months with 2 people.

My point still stands though. If anyone who owns an Xbox can develop a game that is way more accessible than having to either buy a kit from Sony or convince them to lend you one.

From that same article

Quote:
Polygon spoke to various development sources, who say that the PlayStation 4 dev kit costs about $2,500, which is $2,000 more than an Xbox One. Indie Xbox One developers will also pay a fee to Microsoft, which a source said is a few hundred dollars. Microsoft declined to talk publicly about the fee.

Although this $2,500 price is being cited in development circles, the game-makers we spoke to all said that Sony had lent them dev-kits for a limited period of one year, for free. As of right now, there are no dev-kits being sold. Sony is sending whatever it has available to favored developers. "All the indies I know got them for free," said one developer. "Sony has been amazing about kits and development thus far."
So how does one become a "favored" developer?
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