Quote:
Originally Posted by FlameOn
Article from Polygon with an interviews from Indie devs on playstation dev support. Indie Pub Fund program includes a year free access to a dev kit. If you exceed a year the fees are backend payable on publishing of the game.
It's going to be a rental fee anyways since Sony's been focused on loaners rather than selling dev kits. Article doesn't say how much that is though.
http://www.polygon.com/2013/7/24/455...-playstation-4
How long does it usually take to build an Indie title?
|
That's kind of impossible to answer because it varries depending on the game and team. Dean Dodrill developed Dust by himself over a 3 year period. Super Meat Boy took 18 months with 2 people.
My point still stands though. If anyone who owns an Xbox can develop a game that is way more accessible than having to either buy a kit from Sony or convince them to lend you one.
From that same article
Quote:
Polygon spoke to various development sources, who say that the PlayStation 4 dev kit costs about $2,500, which is $2,000 more than an Xbox One. Indie Xbox One developers will also pay a fee to Microsoft, which a source said is a few hundred dollars. Microsoft declined to talk publicly about the fee.
Although this $2,500 price is being cited in development circles, the game-makers we spoke to all said that Sony had lent them dev-kits for a limited period of one year, for free. As of right now, there are no dev-kits being sold. Sony is sending whatever it has available to favored developers. "All the indies I know got them for free," said one developer. "Sony has been amazing about kits and development thus far."
|
So how does one become a "favored" developer?