Thread: Star Citizen
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Old 07-22-2013, 06:07 PM   #162
Hemi-Cuda
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Quote:
Originally Posted by CaptainCrunch View Post
I love the idea of governments falling, and an npc invasion as mentioned.
From the Chris Roberts interview I linked earlier:

Quote:
One of the big draws of Star Citizen is the fact that the universe will evolve and change, and part of making that happen is that time will pass. One day in 2014 is one day in 2944 in our universe, and the game universe will record changes and accomplishments within that frame of reference. GM-run events from the live team will be essential to our world's continued growth. We want to differentiate from traditional MMOs by having these on an ongoing basis -- smaller, weekly publishes instead of major annual add-on stories.

And everything has to take into account the players' actions. If players discover new jump points or overthrow governments, we are going to be reactive and inclusive rather than prevent it. Beyond this, I really want your player character in the game to have a sense of mortality and lineage. Characters in the game should show the wear and tear of the dangerous lives they lead and be lauded for heroic or dastardly achievements, and when they finally take one too many laser hits, they should leave their mark in the lore of the world that their next of kin can try to add to.
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