A dollar is too much. It doesn't really take music where it needs to go, and that's where customer's have comprehensive libraries while spending about the same or slightly more than what they did in the CD age. Musicians and publishers would be making the same money they always have, but they'd be reaching wider audiences.
Some of the video game makers have figured out that lowering prices increases their revenues, which makes it pretty amazing that the music makers haven't given that model a shot even though it's proven.
(I'm talking about an "ownership" model, not a monthly fee system.)
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