Quote:
Originally Posted by 3 Justin 3
I have to seriously laugh out loud when I see a Microsoft employee say "So when you buy a game used you're hurting developers much more than say a movie studio. Many gamers fail to realize this when they purchase these preowned games."
It would be nice for them to stop lying to consumers. Used sales hurt the publishers, not game developers. Game developers (the studio itself) make s*** money even if the game is a relative success.
Also, that entire rant from a "heartbroken employee" is complete bollocks. A) You didn't do a good enough job with your vision because you never explained it because you guys are all tech geeks who have no understanding of PR, business, the consumer desires and B) it was never a good idea in the first place as evident by the pre-order sales and the massive outcry from the community.
If it were a good idea, they would still implement it, but alas they have no clue what to do other than to follow their competition.
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Except that the publisher is the one who funds the game in the first place, so it's up to them whether the studio gets funding for more. Awesome games like Heavy Rain end up in the hands of tons of gamers (as seen by their data), but sales don't reflect it. Had the raw sales been higher, perhaps we could have seen a sequel.