That sounds like it is the wrong way around. The game should be designed to do those things at the correct moments without the need for extra sensors. And I can just IMAGINE the issues with ramping up or changing things dynamically using sensor readings...I can see things like that being a royal pain to code. Wonder what the game reaction to throwing a controller at the floor would be...
Honestly, I see more uses using the Kinect with the stuff I'm coding now than games...but the specs on the XBox are kinda weak for this stuff.
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