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Old 06-20-2013, 01:44 PM   #772
chemgear
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Join Date: Feb 2010
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Quote:
Originally Posted by TorqueDog View Post
Try reading the article, it mentioned pretty clearly the features that get lost.

No game library sharing. No ability to go to a friend's house, log in with your XBL ID and play ANY of your game titles you own, no media required (game media is STREAMED, no massive DL required.) No ability to sell/trade downloaded titles/content.
I did and I guess I don't see them as features that Microsoft were actively promoting as part of why they want to institute their 24 hour DRM check-ins or their change in business model. They seemed to be (relatively) half-formed ideas that were being tossed out there to try to change the negative tone just in the last few days (selling and trading download titles aside). Hell, their problem has been such poor messaging. Why the heck didn't they say they wanted to put in this 24 hour check - BUT look at all this stuff that we can add as a result. They listed almost no benefits at their own launch event.

In the midst of the month long beating they were getting in the news and on the internet they only started talking about the sharing possibilities late last week. Clearly, they were not things that Microsoft was going to give the consumer without the massive negative response to date.

And to be honest, what is stopping them even now? If they truly believe in that business model and those features, why remove them? Changing the DRM doesn't rule out their the game sharing, game streaming or the online trade/selling downloads to get their own Gamestop online store going at launch. Blaming the negative response and customers voting with their dollars for "losing" these potential ideas seems to be just lashing out by the author.

Just keep those "features" in and at least that would be something customers can see as a benefit of having to pay $100 more than their direct competitor.

Last edited by chemgear; 06-20-2013 at 01:47 PM.
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