What I don't understand is why Microsoft couldn't have done it both ways:
For those who refuse to leave the 20th century behind and still want physical media, sell disc-based games that behave the same as they do today: they can be lent, traded, rented, re-sold, etc., but the disc must be physically inserted in the console to play.
For those who are ready to embrace the future like we already have with music and books, have a digital games store with similar restrictions to Steam but also added benefits like the now-cancelled Family Sharing feature.
Then everyone wins, right? What prevented them from implementing a system like that?
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