06-19-2013, 08:52 AM
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#177
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Franchise Player
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http://ca.ign.com/articles/2013/06/1...d-games-policy
It’s been almost a month since the Xbox One reveal, and we’re still not 100% clear on how the Xbox One’s connection requirements and licensing policies will affect how we play and share games. What we do know for certain, however, has proved unpopular.
Steam differs greatly from what Microsoft is proposing in other ways, too. Most obviously, there’s the pricing. Steam offers cheap games, and plenty of them. It has cut-price sales, and both new games and old are attractively priced. Anybody who’s ever taken a cursory glance at Xbox 360’s games on demand service will know that this does not apply to console digital downloads. And as long as Microsoft still has a crucial relationship with retailers, that’s not going to change.
Things are undoubtedly changing, and eventually it’s likely that we will all move towards a digital-only world, governed by service and subscription models that give whatever company we choose more control over our entertainment. Discs will become a thing of the past, and we will have to adapt. But we will do so on our own terms, within a system that we feel comfortable with – like PC gamers have with Steam. If this uproar has proved anything, it’s that people won’t be forced.
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