Quote:
Originally Posted by Hemi-Cuda
So in regards to SimCity, what happens when Microsoft's authentication servers go down? Look what happened when two of the biggest game companies on the planet tried to force an online-only component into their games (EA, Blizard). Imagine when a blockbuster game like Halo 5 gets released and the authentication servers get absolutely hammered, do you trust everything to still run smoothly? Sure a simple online check every 24 hours doesn't sound like much, but when you multiply that by millions of users worldwide that's a ton of data routing to a few single points of failure. And that's not even factoring in stuff like DDOS attacks
I thought Blizzard making D3 online only might blow up in their face, everyone pretty much thought EA making SimCity online only would blow up in their face, and now you have Microsoft making ALL of their games require online checks. History is not on their side here
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If you look at XBL's track record, it is. Outages under the current model have been few and far between, and a 'few' single points of failure? Dude, MS is throwing huge resources at this. Xbox Live under the 360 model runs on 15,000 servers. When Xbox One hits, it'll be
300,000 servers on the Azure service which is a hugely business-critical service for Microsoft and any of our cloud customers. So my confidence in the reliability of the service comes from both this, and past experience with XBL.
Thing is, you're equating a 24-hour call-home with a persistent connection requirement, which is apples and oranges. SimCity dies after 20 minutes of being unable to connect, and won't even start without a server check. D3 is cut from the same cloth. This isn't that.