Quote:
Originally Posted by TorqueDog
Full disclosure, I hated the idea myself when I first heard it. Immediately I thought back to the SimCity launch. Then I thought about it and realized that there isn't much that I do or play that doesn't require some sort of - at least occasional - internet connection for complete functionality. I realized it was an objection that may have been valid ten years ago, but in that time we've been conditioned to expect it from everything on the PC platform, it's just strange because now it's carrying over to consoles, so it *feels* foreign.
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So in regards to SimCity, what happens when Microsoft's authentication servers go down? Look what happened when two of the biggest game companies on the planet tried to force an online-only component into their games (EA, Blizard). Imagine when a blockbuster game like Halo 5 gets released and the authentication servers get absolutely hammered, do you trust everything to still run smoothly? Sure a simple online check every 24 hours doesn't sound like much, but when you multiply that by millions of users worldwide that's a ton of data routing to a few single points of failure. And that's not even factoring in stuff like DDOS attacks
I thought Blizzard making D3 online only might blow up in their face, everyone pretty much thought EA making SimCity online only would blow up in their face, and now you have Microsoft making ALL of their games require online checks. History is not on their side here