I like the concept of having the freedom to fly anywhere and everywhere, its just that the mechanics for flying in GTA games has always been beyond my comprehension. Whenever I come across a mission where flying anything is involved I cringe because I know I'm going to be spending a few days hoping I get lucky enough to get past it. This is especially true whenever you have to fight in and with a chopper. It took me a solid week to get through the Mike Toreno missions in SA.
Yet, in the newest Saints Row, I have no trouble flying. Now, the game is designed to be a bit more arcadey but I actually love to fly around the city and blow stuff up in that game.
Hopefully they have refined the controls/mechanics in much the same way they seemed to have overhauled everything else.
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