I eventually gave up on the battlefield multiplay or arena play because it basically becomes a game of small unit tactics with no coordination.
If your going to build a sandbox battle game then you need a lot of players on each side, and you need to specialize them. Your infantry are infantry, your tank drivers are tank drivers, your arty specialists are arty specialists, your heli pilots and fighter/bomber pilots are pilots.
You need to have a overly commander that gets a theater battlemap and coordinates units using call signs or unit identifiers. The biggest wasted units in 1942 were the naval assets. Everyone used them as pretty much spawn points and didn't move them, or use them for shore bombardments while being hunted by other naval units.
You could never effectively call for air support because there was no system for doing it and marking the map.
In Vietnam they had transport helicopters but I rarely saw people using them strategically to get units in behind enemy units.
To me it would be awesome to scout forward, find your enemy and call in arty and air support enmasse and send in armor and APC's loaded with troops to clean up.
Or hold your enemy and send a helicopter assault against their base.
Or have a sub properly hunting a aircraft carrier or calling in a battleship to engage it.
Instead what I always see is individual infantry men running around with no fire support getting squashed by snipers while the arty remains silent a individual tank makes a zerg rush for a flag, while some idiot jumps into a plane and promptly crashes it into the ground.
The game could be so much more with a coordinating aspect that assigns roles, can see the overall map from a RTS perspective, control his troops and use them strategically.
Instead its basically a first person shooter with other dudes.
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My name is Ozymandias, King of Kings;
Look on my Works, ye Mighty, and despair!
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