Quote:
Originally Posted by chemgear
Ahh the "take it, shut up and gtfo" list, eh?
http://ca.ign.com/articles/2013/03/1...-million-sales
Maxis' SimCity has sold 1.1 million copies in its first two weeks, EA has revealed. More than half of those sales stem from Origin and other digital distribution services.
EA also noted some fun facts about SimCity's opening weeks:
• SimCity players have logged more than 15 million hours of online gameplay.• More than 5.7 million original cities have been created since launch.• More than 780 million buildings have been built.• SimCity mayors to date have built enough road and railroad tracks to circle the globe more than 40,000 times.
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How are these numbers at all impressive?
My friend and I started a region on the Antarctica servers after my 2 cities got the "Unable to Load" bug on NAW1. I quit playing because the next city I made went from smooth sailing to total gridlock across my city between logins, leaving my city unplayable. My friend created 3 cities in this region, all of which are unable to load as of today. So basically of the 8 or so cities we've created, 6 of them have been abandoned or crashed. So saying 5.7 million cities created is pretty disingenuous. In fact, you could argue that lots of those numbers are flawed. Does in include refunded games (though I kinda think that's a minimal number), how many of those hours include the early server wait times? And also, is 1.1 million copies a good number for a game sale? Didn't Diablo do 3 million in the first week or something?
Edit: Just checked for fun
Diablo 3 was 3.5 million - record setting
Starcraft 2: Wings of Liberty - 3 million (couldn't find sales numbers for HOTS)
The new Tomb Raider even hit a million in the first 2 days
Hell A:CM even got 600k in sales in the first week