Quote:
Originally Posted by Regorium
I don't understand this video. The congestion tuning didn't seem to work until he added a tiny leg of the right side. They were still piling onto the dirt road until he put in a couple squares of the right side avenue, then they started turning left.
Interestingly, the most amusing thing is that when he connected that right side avenue, his overall network slowed drastically. That much longer left avenue being the only choice is far better than giving sims two shorter choices since intersections are extremely penalizing.
|
It's a work in progress but at least it's an improvement. It would actually be unrealistic to remove all congestion, instead they should work on modelling it more accurately. If you're going home and Deerfoot is backed up you probably won't choose a longer route unless it's really bad. And Sims, like real people, can't see a clogged road ahead of time so they won't choose an alternate route if gridlock isn't right in front of them.