Thread: Sim City V
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Old 03-14-2013, 06:22 PM   #1817
Teh_Bandwagoner
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Originally Posted by DownInFlames View Post
Sims don't automatically leave for work in the morning. First industry sends out "help wanted" signals and sims respond to them by leaving to go fill those jobs.

As a result, if you don't have any industry or commercial in your city your sims don't go to work, or complain about being unemployed. People are making 100% residential cities that work perfectly fine.

And I think 100% residential, commercial, industrial or whatever is fine. In SimCity 4, I'd have entire regions of one or another, but the interacted so well with each other. I was hoping for more of that interactivity in this game. when I first started playing, I told my buddy that I had a university, so he didn't need one. But his residents ended up being so stupid that they couldn't work high-tech factories, and so he had to build his own university anyway.

Same with health (although I think health is just straight up broken in general. I had two clinics and a hospital in my city, and the sickest folks were the ones living closest to them. But I digress). I get ambulances from another region, yet my folks are still sick.

I feel like the regional synergies in SC4 were great, and that somehow this new game has taken a step back from that.

Edit: and taking a peek at that video... wth... he just made a new city from scratch and that residential city still worked, didn't it? In SC4, if you didn't have a region of industrial for people to work, a residential region would not build up at all. In this case the game is just completely illogical! Ahhh
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Last edited by Teh_Bandwagoner; 03-14-2013 at 06:28 PM.
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