Quote:
Originally Posted by sclitheroe
I think the issue is more that the building occupancy slots for sims aren't tri-state.
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Yup, that's kind of what I was getting at when I said allocate (wasn't clear as was more focused on the random distribution part), and I did briefly think of what happens when a house has a sim allocated but that sim never makes it there, tri-state would fix that.
That's why I'm kind of hopeful that these issues can be worked out, these kinds of things are probably pretty easy to put in with all the groundwork that's there.