Quote:
Originally Posted by SebC
In that video, there wasn't ever really much traffic on the route taken. Having said that, if Sims aren't taking the shortest route (timewise, including traffic effects), that's a major problem.
Ridiculous, as of all the annoyances in 4, pathfinding is one of the greatest.
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Quote:
Originally Posted by Kerplunk
Ya, that video doesn't really tell much, including how dynamic the calculation is (calculated all the time or calculated at the start of the drive). A cool way to do it would be to calculate per drive, but use a flex adjustment based on traffic conditions during the last drive (a lot of traffic, try another route next time type thing).
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Here's another video:
Pretty clear that this wonderful new AI they gave us isn't really so. We sacrificed large city sizes for these accurate calculations?
There's numerous other videos popping up with examples of what I've been seeing. Endless loops with transit leaving the rest of the city to fend for themselves, only one lane allowing right turns forcing others to turn left then do a u-turn and finally head in the direction they want, pack mentality of emergency services... list goes on and on.