Quote:
Originally Posted by psicodude
I don't mean to pile on or brag that I got a few hours of play in last night, but here are some observations of playing a larger city (pop. of 125k). It only took me about 5 hours to get to this point, by the way, which is a little depressing.
As my city becomes more dense, I am forced to start plopping the more advanced versions of everything - Hospitals, Smelting factories, high-tech, etc. and these things all take up a lot of room. The computer chip factory is huge. To make room (because every inch of my map is being used) I am forced to bulldoze existing lots which seems to have a massive impact on my budget. At one point, I was making around $8k per hour, then I deleted a bunch of industrial zones to make room for a university. I immediately went down to making about $1k per hour. No problem I thought. Then, all of a sudden, I am losing $2k per hour. WTF!?! I can sit there not touching anything and watch my bottom line swing wildly and have no clue why.
Initially, I was alright with the smaller map size, but now it seems to be a major problem as I don't have the real estate to place these huge structures the game demands.
Sigh...
|
ya i was actually able to play quite a bit last night and ran into the same issues as you when i got up over 100k population. there just isn't enough room to put down all the services that people are demanding from you. and it's even impossible to juggle the standard RCI when you max out your space. i had my industry complaining that there weren't enough workers, so i bulldozed some industrial zones and remade them residential. then i had citizens complaining that they couldn't find any work, friggen maddening. plus i went bankrupt trying to manage the sewage and trash of my city. added another storage container to my sewage treatment plant (at $40,000 per addon) and it would fill up in minutes. same with my garbage and recycling centers. if you expanded all of those to the size required to sustain a city of over 100k people, they would take up a huge chunk of your available space
i didn't like Maxis' decision to stick with very small city sizes, but i could get over it if they had actually designed the game to operate within that limit